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Wayfallen press kit

Everything you need to write about, stream, or cover Wayfallen - the single-player space sandbox in development by a solo developer. Asset packs are placeholders for now and will be filled in as the game progresses.

§ 01Fact sheet
TitleWayfallen
DeveloperSolo developer (independent)
EngineUnity
GenresSpace sandbox · Economy sim · Fleet command
PlatformsPC (Steam page TBD)
Release dateIn development · TBA
PlayersSingle player
LanguagesEnglish (more TBD)
PriceTBA
Websitewayfallen.com
Press contactpress@wayfallen.com
§ 02Description

Short

Wayfallen is a single-player space sandbox. The major powers run the map on doctrine and patience, the economy moves real cargo down a real production chain, and pilots are named individuals who outlive their ships. Take it as far as you want - from a quiet trade run on the rim to a fleet the powers have to reckon with.

Medium

In Wayfallen you take a ship out into a galaxy with its own agenda. The Zeleth Empire expands on doctrine. The Maradyne Alliance, a year out of the Federation, wants legitimacy by force, and the Union of Interstellar Traders quietly sells all of them what they need. The economy moves cargo down a real production chain, ore to alloys to components to hulls, and prices answer to whatever is actually scarce, here and now. You take the work you can reach and hire the crew you can find. Keep to a quiet ship on the rim or grow a fleet that bends the map; either way, the ledger keeps closing.

§ 03Features

A living economy

A real production chain - ore from asteroids, alloys from foundries, components and consumables bound for distant markets. Prices move on what is actually being mined and consumed this hour, and a shortage in one hex is a payday in the next.

Persistent factions

Each major power runs its own doctrine and a slow loop: build strength, take ground, exploit it, fund the next campaign. The Maradyne Alliance seceded last year and keeps score. The Zeleth Empire simply waits.

Named pilots

Hire persistent, named pilots (Human, Zelek, A'Rac, Groeban) who accrue experience across every voyage. The good ones are scarce; lose one and you may not get them back.

Modular ships

Outfit a hull from interchangeable parts: armour, weapon groups, scanners, and radiators bolted around a reactor, shield, and drive welded in at the shipyard. Run it hot for guns and speed, or cold for shields - the thermal posture is the cost.

Knowledge is uneven

Factions know only the sectors they have scouted, and intelligence decays without renewal. Recon earns its place as a fleet role of its own.

Per-save persistence

Each save is its own continuous timeline, computed locally on your machine. Close the game, come back tomorrow, and the galaxy resumes where it stopped, every pilot, treaty, and grievance intact.

§ 04The factions
FX.01The Unequivocal Federation of PlanetsUFOP
Coalition government
FX.02Zeleth EmpireZLE
Imperial power
FX.03The Maradyne AllianceMRD
Secessionist alliance
FX.04The Union of Interstellar TradersUIT
Mercantile union
FX.05The GroebansGRB
Pirate fraternity
FX.06Var’El’AinVEA
Insular order
§ 05Developer

Wayfallen is in development by a single person. Built in Unity. Mid-development, with no Steam page yet and no public trailer.

Press inquiries: press@wayfallen.com

§ 06Downloads

Logo and screenshot packs are live. Other packs fill in as the game progresses.

Logo pack↓ Download
SVG + PNG · 768 KB
Screenshots↓ Download
PNG · 5 images · 5.1 MB
Hero stills↓ TBD
PNG · 4K · TBD
Faction art↓ TBD
PNG · TBD
Press kit (full)↓ TBD
PDF + ZIP · TBD