A single-player space sandbox. Fly one ship or a small squad and make a quiet living out on the rim, or grow a fleet big enough that the major powers have to reckon with you. The galaxy runs its own economy and its own wars either way, with or without you.
Market · Resource DepotOre comes off the asteroids, foundries beat it into alloys, component plants turn alloys into circuits and microprocessors, and shipyards weld the lot into hulls. Every station prices every good by what is sitting in its holds this hour - a foundry short on iron pays well, one overflowing with it barely pays at all. A medical-supply shortage in a contested hex has bought a captain a new ship on a single run. None of it waits for you. The freighters closing those gaps belong to someone, and usually that someone isn't you.
Market · Resource DepotOre comes off the asteroids, foundries beat it into alloys, component plants turn alloys into circuits and microprocessors, and shipyards weld the lot into hulls. Every station prices every good by what is sitting in its holds this hour - a foundry short on iron pays well, one overflowing with it barely pays at all. A medical-supply shortage in a contested hex has bought a captain a new ship on a single run. None of it waits for you. The freighters closing those gaps belong to someone, and usually that someone isn't you.
Sector · Territory mapThe powers that hold the map each play a long game. The Zeleth Empire believes order is a kindness it owes everyone, and arrives where it cannot persuade. A year out of the Federation, the Maradyne Alliance still remembers exactly which committees did nothing. And through all of it, the Union of Interstellar Traders sells every side what it needs to fight the others. They build, take ground, and fund the next campaign on timescales that don't reset when you load your save. You arrive mid-sentence, into a story that remembers every line that came before.
The powers that hold the map each play a long game. The Zeleth Empire believes order is a kindness it owes everyone, and arrives where it cannot persuade. A year out of the Federation, the Maradyne Alliance still remembers exactly which committees did nothing. And through all of it, the Union of Interstellar Traders sells every side what it needs to fight the others. They build, take ground, and fund the next campaign on timescales that don't reset when you load your save. You arrive mid-sentence, into a story that remembers every line that came before.
Sector · Territory map
Empire · Fleet rosterYou are one captain, but your name starts to carry. Pilots are named, persistent individuals (Human, Zelek, A'Rac, Groeban) who gain experience voyage to voyage. Hire them, give them hulls, and send them where one captain can't be. They can be killed, and the good ones are scarce. Keep a tight squad you fly alongside, or fill out the roster until the ship you started in is a fleet working sectors you will never personally see.
Empire · Fleet rosterYou are one captain, but your name starts to carry. Pilots are named, persistent individuals (Human, Zelek, A'Rac, Groeban) who gain experience voyage to voyage. Hire them, give them hulls, and send them where one captain can't be. They can be killed, and the good ones are scarce. Keep a tight squad you fly alongside, or fill out the roster until the ship you started in is a fleet working sectors you will never personally see.
Engagement · Joven Reach
Engagement · Joven ReachWayfallen is single-player and runs on your own machine. No servers, no other captains online. Every other ship out there belongs to the simulation: faction fleets, Union freighters, Groeban raiders, all of it computed locally. While you play, factions plan and expand, recon fleets push into unmapped sectors, and prices move on what was traded an hour ago. The Union of Interstellar Traders won't wait for you to dock before it makes a deal.
Knowledge is uneven. Factions know only the sectors they have scouted, and old intelligence goes stale. Save and quit, and the galaxy waits in the file exactly where it stood - every named pilot, every standing treaty, every grievance still on the books. Load it back and the thread picks up where you left it.
Wayfallen is single-player and runs on your own machine. No servers, no other captains online. Every other ship out there belongs to the simulation: faction fleets, Union freighters, Groeban raiders, all of it computed locally. While you play, factions plan and expand, recon fleets push into unmapped sectors, and prices move on what was traded an hour ago. The Union of Interstellar Traders won't wait for you to dock before it makes a deal.
Knowledge is uneven. Factions know only the sectors they have scouted, and old intelligence goes stale. Save and quit, and the galaxy waits in the file exactly where it stood - every named pilot, every standing treaty, every grievance still on the books. Load it back and the thread picks up where you left it.
Station · Iron FoundryA station is a Core with things welded to it: foundries, refineries, depots, dock modules, turret batteries, each one bolted to a spine you lay out yourself. Put a depot near a worked belt and the miners filling their holds will dock to empty them and turn straight back around; the ore they leave behind feeds your foundries, and the alloys move on to whoever is short. Damage a module and the station limps. Lose the Core and the whole thing dies together.
What you build joins the economy everyone else trades through. Drop a foundry where alloys are scarce and the freighters will find it on their own. Leave a sector undefended and someone else decides what happens there.
Station · Iron FoundryA station is a Core with things welded to it: foundries, refineries, depots, dock modules, turret batteries, each one bolted to a spine you lay out yourself. Put a depot near a worked belt and the miners filling their holds will dock to empty them and turn straight back around; the ore they leave behind feeds your foundries, and the alloys move on to whoever is short. Damage a module and the station limps. Lose the Core and the whole thing dies together.
What you build joins the economy everyone else trades through. Drop a foundry where alloys are scarce and the freighters will find it on their own. Leave a sector undefended and someone else decides what happens there.
Engagement · Scrapmoor-BFDDreadnought · LV 3
Engagement · Scrapmoor-BFDDreadnought · LV 3When the fleet moves, you move with it - hands on the helm, weapon groups armed, reactor running hot under whatever you bolted on. Every ship runs at a temperature, and that temperature is your commitment. Run cold and the shields turn the hull into a fortress while the guns slow and the drive stutters. Run hot and the guns sing and the drive answers instantly while the shields can't recover. The sweet spot for your build is narrow, and finding it under fire is the game.
Every hull is yours to outfit. The reactor, shield, and drive are welded in at the shipyard; everything else is yours to bolt in: armour, weapon groups, scanners, radiators, fit to the fight you expect and paid for in the one you didn't.
When the fleet moves, you move with it - hands on the helm, weapon groups armed, reactor running hot under whatever you bolted on. Every ship runs at a temperature, and that temperature is your commitment. Run cold and the shields turn the hull into a fortress while the guns slow and the drive stutters. Run hot and the guns sing and the drive answers instantly while the shields can't recover. The sweet spot for your build is narrow, and finding it under fire is the game.
Every hull is yours to outfit. The reactor, shield, and drive are welded in at the shipyard; everything else is yours to bolt in: armour, weapon groups, scanners, radiators, fit to the fight you expect and paid for in the one you didn't.
They will not ask permission. They will note your passage.